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Wyrmworks Publishing→Tags representation

Tag Archives: representation

Gaining Advantage 035: Minimal Minority Meeples: Researcher Reveals Lack of Diversity in Board Gaming

Wyrmworks Publishing Posted on February 19, 2024 by Dale CritchleyMarch 14, 2024
Gaining Advantage: Making Lives Better through tabletop role-playing games; Wyrmworks Publishing Logo; Disability symbol with wheelchair wheel replaced by d20; Brain with embedded d20; stylized photo of Tonya Pobuda's face with scarf and goggles

Dr. Tanya Pobuda @PobudaTanya discusses her research on diversity in board games, smashing the myth that diversity hurts sales & advocating for inclusion.

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Tagged advocating for marginalized gamers, board game box art analysis, board game character analysis, board game designer demographics, board game industry, board game industry critique, board game research, board games, diversity, Diversity in Board Gaming, Dungeons & Dragons, fighting stereotypes in games, game design, game production, game studies, importance of diverse representation, inclusion, inclusion in the gaming community, lack of diversity in board games, making gaming more inclusive, minorities in tabletop gaming, need for more inclusion in gaming, people of color in gaming, promoting diversity in gaming, representation, representation in game artwork, systemic bias in games, tabletop games, women in gaming, women in tabletop gaming, Wyrmworks | Leave a reply

Reddit Alternative: A Response to Reddit’s Accessibility Hostility

Wyrmworks Publishing Posted on October 4, 2023 by Dale CritchleyOctober 4, 2023
reddit logo with not symbol & diagonal arrow

Discover our move to Lemmy, a federated Reddit alternative, as a response to Reddit’s accessibility concerns. Join at https://ttrpg.network/c/disabled_dungeons.

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Posted in Role-Playing Games | Tagged accessibility, API, disability, evergreen, Lemmy, mental illness, neurodiversity, Reddit, representation, RPG, social media, Wyrmworks | 1 Reply

What the New Barbie With Down Syndrome Can Teach Us About Inclusivity in TTRPGs

Wyrmworks Publishing Posted on April 26, 2023 by Dale CritchleyJuly 25, 2023
Best Seller Barbie Fashionistas Doll # 208, Doll with Down Syndrome Wearing Floral Dress and pink leg braces

The new Barbie with Down syndrome and her impact Mattel, the toy company behind Barbie, recently announced a new doll in their Barbie line with Down syndrome, added to a line that includes dolls with wheelchairs and one with a … Continue reading →

Posted in Limitless Champions, Opinion, Role-Playing Games | Tagged accessibility, Barbie, disability, Down syndrome, Dungeons & Dragons, evergreen, representation, Wyrmworks | Leave a reply

A More Inclusive Community: Donate to our Community Copies Program

Wyrmworks Publishing Posted on March 30, 2023 by Dale CritchleyFebruary 7, 2024
3 tablets showing book covers

At Wyrmworks Publishing, we believe that everyone deserves to be represented in the games they play. That’s why we created Limitless Heroics, a comprehensive disability compendium for tabletop roleplaying games. We’re proud of the work we’ve done, but we know … Continue reading →

Posted in Limitless Champions, Limitless Heroics, Role-Playing Games | Tagged accessibility, Dungeons & Dragons, evergreen, representation, Wyrmworks | Leave a reply

The Cost of a D&D Wheelchair

Wyrmworks Publishing Posted on March 1, 2023 by Dale CritchleyMarch 1, 2024
necromancer laughing in a skull-emblazoned wheelchair, being pushed by 2 zombies

By its use as a universal symbol of disability in the real world and its use throughout literature as the definitive representation of disability, it’s no wonder that, when people think of disability representation in TTRPG, wheelchairs roll into our … Continue reading →

Posted in Dungeons & Dragons (5th Edition), Opinion, Role-Playing Games | Tagged D&D5e, disability, Dungeons & Dragons, evergreen, representation, RPG, wheelchair, Wyrmworks | Leave a reply

Disabled D&D5e Heroes Coloring Book

Wyrmworks Publishing Posted on November 11, 2022 by Dale CritchleySeptember 6, 2023
Limitless Heroics: The Coloring Book. As our heroes fight the hydra, we see just some of the variety of symptoms represented in this book. The paladin has a prosthetic arm to assist with their amputation. The barbarian rages from their wheelchair, providing mobility for their paralyzed legs. The ranger, whose body is more accustomed to an aquatic environment just as someone in the real world may be more comfortable in a quieter or darker sensory environment, finds ways to compensate and keep fighting. The wizard’s vitiligo may not be thought of as a disability, nor should it be, yet many in the real world experience severe discrimination due to unusual skin pigment — how many celebrities, corporate executives, or politicians do you know with visibly irregular skin?

Tabletop Roleplaying Games like Dungeons & Dragons are great equalizers: people of all ages and abilities can play together, cooperatively. What else can do that? Coloring books! So we used the amazing art from Limitless Heroics to create a coloring … Continue reading →

Posted in Accessories, Limitless Heroics, Role-Playing Games | Tagged coloring book, D&D5e, disability, Dungeons & Dragons, evergreen, mental illness, neurodiversity, representation, Wyrmworks | Leave a reply

Gaining Advantage 023: Gaming and Inclusive Design

Wyrmworks Publishing Posted on November 11, 2022 by Dale CritchleySeptember 10, 2023
Gaining Advantage: Making Lives Better through tabletop role-playing games; Wyrmworks Publishing Logo; Disability symbol with wheelchair wheel replaced by d20; Brain with embedded d20; Caleb Valorozo-Jones headshot

What happens when a bunch of neurodivergent people sit down to play D&D together and connect through the game? Things get awesome. And our guest, Caleb Valorozo-Jones, wrote a Master’s Thesis on it! But before that, Dale takes an honest … Continue reading →

Tagged D&D5e, Dungeons & Dragons, inclusive design, neurodiversity, representation, RPG, Wyrmworks | Leave a reply

How to add disability inclusion into Inkarnate maps

Wyrmworks Publishing Posted on October 10, 2022 by Dale CritchleySeptember 6, 2023
4 accessibility devices made for combat maps

Inclusive Design makes everything better. Adding disability inclusion to your maps not only makes them more accessible to all players, but it also adds realism and depth to the world you’re creating. Ramp If you’re including ramps in your buildings … Continue reading →

Posted in Art, Role-Playing Games | Tagged accessibility, evergreen, Inkarnate, representation, RPG, Wyrmworks | Leave a reply

Disability, Neurodiversity, and Mental Health Resources for Tabletop Roleplaying Games

Wyrmworks Publishing Posted on July 15, 2022 by Dale CritchleySeptember 11, 2023
blue disability symbol with a d20 replacing the wheelchair wheel

Here’s a growing collection of resources to improve your life or to help you improve the lives of others. Representation Resources Miniatures Accessibility Resources Mental Health Tools Publisher Resources Feel free to add more in the comments below!

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Posted in Role-Playing Games | Tagged accessibility, D&D5e, disability, Dungeons & Dragons, evergreen, mental health, mental illness, neurodiversity, representation, RPG, Wyrmworks | Leave a reply

Limitless Champions: Disabled Fantasy 3D Miniatures

Wyrmworks Publishing Posted on July 15, 2022 by Dale CritchleyJanuary 1, 2024
Limitless Champions: halfling with Down Syndrome playing a drum, tiefling monk with cerebral palsy, blind tiefling with ornate cane, blue dragonborn on sled with shortbow

Update: Don’t miss the adventures! We are making a book of adventures that feature these characters and demonstrate how to use them respectfully in a roleplaying game. Follow the Kickstarter to get notified when it launches for an early backer … Continue reading →

Posted in Accessories, Dungeons & Dragons (5th Edition), Role-Playing Games | Tagged D&D5e, disability, Dungeons & Dragons, evergreen, miniatures, representation, Wyrmworks | 9 Replies

We treasure you! Join the Dragon’s Hoard for free battle maps, exclusive add-ons, opportunities to improve TTRPG accessibility, and more.

  • Book & Kindle displaying cover: As our heroes fight the hydra, we see just some of the variety of symptoms represented in this book. The paladin has a prosthetic arm to assist with their amputation. The barbarian rages from their wheelchair, providing mobility for their paralyzed legs. The ranger, whose body is more accustomed to an aquatic environment just as someone in the real world may be more comfortable in a quieter or darker sensory environment, finds ways to compensate and keep fighting. The wizard’s vitiligo may not be thought of as a disability, nor should it be, yet many in the real world experience severe discrimination due to unusual skin pigment — how many celebrities, corporate executives, or politicians do you know with visibly irregular skin?
    Limitless Heroics: Including Characters with Disabilities, Mental Illness, and Neurodivergence in Fifth Edition
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A note on language: I am aware that terminology is important when discussing disability; no community is homogenous, and I am aware that, in the debate between people who prefer identity-first or person-first language, there is an obvious access clash. Since this is currently unavoidable without being less than ideal for someone, I have decided to alternate the two approaches in my writing.

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