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Wyrmworks Publishing→Tags D&D5e - Page 2 << 1 2 3 4 … 7 8 >>

Tag Archives: D&D5e

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Gaining Advantage 034: Learn about Other Cultures through D&D with Rob Martin

Wyrmworks Publishing Posted on December 19, 2023 by Dale CritchleyMarch 11, 2024
Gaining Advantage: Making Lives Better through tabletop role-playing games; Wyrmworks Publishing Logo; Disability symbol with wheelchair wheel replaced by d20; Brain with embedded d20; Bukana Bestiary Logo

Learn about Filipino mythology and expand representation in #DnD through Secret Garden Games’ Bukana setting! Hear about the cultural inspirations and current Kickstarter campaign for a bestiary based on Filipino spirits and monsters. #TTRPG

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Tagged Bukana Bestiary, D&D5e, Dungeons & Dragons, Heroes of WakeSong, Philippines, Secret Garden Games, Wyrmworks | Leave a reply

Top 10 Reasons to Click the Button: Limitless Champions Adventures: DnD 5e + Disability Representation

Wyrmworks Publishing Posted on September 18, 2023 by Dale CritchleySeptember 18, 2023
Limitless Champions Adventures: Forest background; D♿️D 5e Inclusive; 5 disabled D&D characters, hardcover book mock-up

Here are the top 10 reasons why you should click the “Notify Me” button right away. #DnD #TTRPG #DisabilityJustice

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Posted in Accessories, Dungeons & Dragons (5th Edition), Limitless Champions, Role-Playing Games | Tagged accessibility, adventure, D&D5e, disability, Dungeons & Dragons, evergreen, npc, RPG, Wyrmworks | Leave a reply

Gaining Advantage 030: Interview with the Blind Paladin: Portraying Disabled Characters in DnD

Wyrmworks Publishing Posted on August 11, 2023 by Dale CritchleySeptember 10, 2023
Gaining Advantage: Making Lives Better through tabletop role-playing games; Wyrmworks Publishing Logo; Disability symbol with wheelchair wheel replaced by d20; Brain with embedded d20; Images of blind paladin art and gray miniature

Dale welcomes George McDermith, a talented gamer and the creative mind behind the character Orrelius from the Limitless Champions campaign. George’s perspective as a blind gamer offers valuable insights into inclusive gaming and the portrayal of disabled characters in Dungeons … Continue reading →

Tagged accessibility, blind, blindness, D&D5e, disability, Dungeons & Dragons, Limitless Champions, npc, paladin, RPG, Wyrmworks | Leave a reply

Small Miniatures, Big Impact: Disabled Dungeons and Dragons Miniatures Now Available

Wyrmworks Publishing Posted on August 8, 2023 by Dale CritchleyAugust 5, 2024
grid of disabled fantasy minis and devices depicting their art against a black background with the navy blue Wyrmworks dragon head logo

Breaking barriers in TTRPGs! Our new line of disabled fantasy minis brings authentic representation to your games. Download STLs or get printed minis now! #DiversityInGaming #InclusiveTTRPG

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Posted in Accessories, Dungeons & Dragons (5th Edition), Limitless Champions, Role-Playing Games | Tagged D&D5e, disability, Dungeons & Dragons, evergreen, Limitless Champions, miniatures, npc, RPG, Wyrmworks | Leave a reply

Gaining Advantage 028: Vulnerability and Chronic Illness in Tabletop Roleplaying Games

Wyrmworks Publishing Posted on June 9, 2023 by Dale CritchleyMarch 25, 2024
Gaining Advantage: Making Lives Better through tabletop role-playing games; Wyrmworks Publishing Logo; Disability symbol with wheelchair wheel replaced by d20; Brain with embedded d20; Dretelia Campaign Setting

Dale interviews Drew Wale about the Dretelia campaign setting, which is based on his chronic illness,  and the importance of vulnerability and authenticity in creating meaningful and resonant tabletop roleplaying games. We discuss how drawing on personal experiences and emotions … Continue reading →

Tagged chronic illness, D&D5e, Dretelia, Dungeons & Dragons, kickstarter, myalgic encephalomyelitis, RPG, Worldbuilding, Wyrmworks | Leave a reply

Gaining Advantage 027: Empowering Kids Through D&D

Wyrmworks Publishing Posted on May 12, 2023 by Dale CritchleySeptember 10, 2023
Gaining Advantage: Making Lives Better through tabletop role-playing games; Wyrmworks Publishing Logo; Disability symbol with wheelchair wheel replaced by d20; Brain with embedded d20; Mercury Adventure Club Logo

Dale interviews Hunter Goetzman, the creator of Mercury Adventure Club, a TTRPG club and summer day camp that uses tabletop roleplaying games like Dungeons and Dragons to empower kids. The camp aims to provide a low-cost and accessible way for … Continue reading →

Tagged children, D&D5e, Dungeons & Dragons, Mercury Adventure Club, RPG, summer camp, Wyrmworks | Leave a reply

Gaining Advantage 026: Accessibility in Tabletop Gaming: Tips and Strategies for Inclusion with @tahina_andale

Wyrmworks Publishing Posted on April 21, 2023 by Dale CritchleySeptember 10, 2023
Gaining Advantage: Making Lives Better through tabletop role-playing games; Wyrmworks Publishing Logo; Disability symbol with wheelchair wheel replaced by d20; Brain with embedded d20; Dicecourse logo

This month, we talk to Tahina Andale, co-host of Dicecourse, about accessibility and avoiding ableism in tabletop roleplaying games. Tahina shares her experience as a disabled woman and provides tips on accommodating different accessibility needs. She emphasizes the importance of … Continue reading →

Tagged accessibility, chronic illness, D&D5e, Dungeons & Dragons, Limitless Champions, lupus, Wyrmworks | Leave a reply

The Cost of a D&D Wheelchair

Wyrmworks Publishing Posted on March 1, 2023 by Dale CritchleyMarch 1, 2024
necromancer laughing in a skull-emblazoned wheelchair, being pushed by 2 zombies

By its use as a universal symbol of disability in the real world and its use throughout literature as the definitive representation of disability, it’s no wonder that, when people think of disability representation in TTRPG, wheelchairs roll into our … Continue reading →

Posted in Dungeons & Dragons (5th Edition), Opinion, Role-Playing Games | Tagged D&D5e, disability, Dungeons & Dragons, evergreen, representation, RPG, wheelchair, Wyrmworks | Leave a reply

What Have We Learned from #OpenDnD

Wyrmworks Publishing Posted on January 30, 2023 by Dale CritchleyMarch 11, 2024
Red #OpenDnD logo

January 2023 was a rough year for the TTRPG industry. 5e developers found ourselves dividing our time between protesting and planning for a nebulous future. When WotC finally waved the CC-BY white flag, we celebrated like the end of Return … Continue reading →

Posted in Dungeons & Dragons (5th Edition), Opinion, Role-Playing Games | Tagged #OpenDnD, D&D5e, Dungeons & Dragons, Hasbro, RPG, Wizards of the Coast, WOTC, Wyrmworks | Leave a reply

Responding to the OGL 1.2v1 Survey #opendnd

Wyrmworks Publishing Posted on January 22, 2023 by Dale CritchleyJanuary 22, 2023
Charlton Heston in the final scene of Planet of the Apes discovering an ampersand half-buried

You have heard, “Everyone’s entitled to their opinion.” I disagree, at least if you’re going to be making decisions with it that affect others. I contend that, “Everyone’s entitled to an informed opinion.” So having read the proposed OGL 1.2v1 … Continue reading →

Posted in Dungeons & Dragons (5th Edition), Opinion, Role-Playing Games | Tagged accessibility, D&D5e, Dungeons & Dragons, RPG, Wyrmworks | 36 Replies

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  • Book & Kindle displaying cover: As our heroes fight the hydra, we see just some of the variety of symptoms represented in this book. The paladin has a prosthetic arm to assist with their amputation. The barbarian rages from their wheelchair, providing mobility for their paralyzed legs. The ranger, whose body is more accustomed to an aquatic environment just as someone in the real world may be more comfortable in a quieter or darker sensory environment, finds ways to compensate and keep fighting. The wizard’s vitiligo may not be thought of as a disability, nor should it be, yet many in the real world experience severe discrimination due to unusual skin pigment — how many celebrities, corporate executives, or politicians do you know with visibly irregular skin?
    Limitless Heroics: Including Characters with Disabilities, Mental Illness, and Neurodivergence in Fifth Edition
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A note on language: I am aware that terminology is important when discussing disability; no community is homogenous, and I am aware that, in the debate between people who prefer identity-first or person-first language, there is an obvious access clash. Since this is currently unavoidable without being less than ideal for someone, I have decided to alternate the two approaches in my writing.

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