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Wyrmworks Publishing→Tags D&D5e - Page 3 << 1 2 3 4 5 … 7 8 >>

Tag Archives: D&D5e

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How to Fix a Broken Relationship #OpenDnD

Wyrmworks Publishing Posted on January 17, 2023 by Dale CritchleyMarch 14, 2023
Red #OpenDnD logo

Last week, I wrote letters to Chris Cocks, CEO of Hasbro, Dan Rawson, VP of D&D at Wizards of the Coast, and via the Wizards of the Coast support form. After taking some time to process and listen to others … Continue reading →

Posted in Opinion | Tagged #OpenDnD, accessibility, D&D5e, disability, Dungeons & Dragons, Hasbro, RPG, Wizards of the Coast, Wyrmworks | Leave a reply

It takes more than Wizards for a successful D&D Party #OpenDnD

Wyrmworks Publishing Posted on January 16, 2023 by Dale CritchleyJanuary 17, 2023
Red #OpenDnD logo

DM: As you open the door, a thick green gas billows out but does not dissipate. Wizard: I cast Gust of Wind to dissipate the gas. DM: Nothing happens. The feeling you normally experience when you cast a spell is … Continue reading →

Posted in Opinion | Tagged #OpenDnD, D&D5e, Dungeons & Dragons, Hasbro, RPG, Wizards of the Coast, Wyrmworks | Leave a reply

Gaining Advantage 024: Inherently Beneficial, then Intentional

Wyrmworks Publishing Posted on December 9, 2022 by Dale CritchleySeptember 10, 2023
Gaining Advantage: Making Lives Better through tabletop role-playing games; Wyrmworks Publishing Logo; Disability symbol with wheelchair wheel replaced by d20; Brain with embedded d20; The Bodhana Group logo

Roleplaying games are already great, but what happens when they’re intentionally used to improve lives? We welcome Jack Berkenstock Jr., MHS, Executive Director, The Bodhana Group to talk about therapeutic RPG. 0:00 Introduction3:54 Interview: Jack Berkenstock Jr., MHS, Executive Director, … Continue reading →

Tagged D&D5e, Dungeons & Dragons, mental illness, neurodiversity, RPG, RPG Therapy, Wyrmworks | Leave a reply

Disabled D&D5e Heroes Coloring Book

Wyrmworks Publishing Posted on November 11, 2022 by Dale CritchleySeptember 6, 2023
Limitless Heroics: The Coloring Book. As our heroes fight the hydra, we see just some of the variety of symptoms represented in this book. The paladin has a prosthetic arm to assist with their amputation. The barbarian rages from their wheelchair, providing mobility for their paralyzed legs. The ranger, whose body is more accustomed to an aquatic environment just as someone in the real world may be more comfortable in a quieter or darker sensory environment, finds ways to compensate and keep fighting. The wizard’s vitiligo may not be thought of as a disability, nor should it be, yet many in the real world experience severe discrimination due to unusual skin pigment — how many celebrities, corporate executives, or politicians do you know with visibly irregular skin?

Tabletop Roleplaying Games like Dungeons & Dragons are great equalizers: people of all ages and abilities can play together, cooperatively. What else can do that? Coloring books! So we used the amazing art from Limitless Heroics to create a coloring … Continue reading →

Posted in Accessories, Limitless Heroics, Role-Playing Games | Tagged coloring book, D&D5e, disability, Dungeons & Dragons, evergreen, mental illness, neurodiversity, representation, Wyrmworks | Leave a reply

Gaining Advantage 023: Gaming and Inclusive Design

Wyrmworks Publishing Posted on November 11, 2022 by Dale CritchleySeptember 10, 2023
Gaining Advantage: Making Lives Better through tabletop role-playing games; Wyrmworks Publishing Logo; Disability symbol with wheelchair wheel replaced by d20; Brain with embedded d20; Caleb Valorozo-Jones headshot

What happens when a bunch of neurodivergent people sit down to play D&D together and connect through the game? Things get awesome. And our guest, Caleb Valorozo-Jones, wrote a Master’s Thesis on it! But before that, Dale takes an honest … Continue reading →

Tagged D&D5e, Dungeons & Dragons, inclusive design, neurodiversity, representation, RPG, Wyrmworks | Leave a reply

Gaining Advantage 022: Forging a New Path

Wyrmworks Publishing Posted on October 14, 2022 by Dale CritchleySeptember 10, 2023
Gaining Advantage: Making Lives Better through tabletop role-playing games; Wyrmworks Publishing Logo; Disability symbol with wheelchair wheel replaced by d20; Brain with embedded d20; Forge Ahead a Party to Access logo with a green D20

Disabled people are among the most resourceful on the planet. They have to be. We welcome kindred spirits, Rachel Voss & Wesley Magee-Saxton at Forge Ahead: A Party To Access, who are creating amazing D&D 5e resources for disability inclusion. … Continue reading →

Tagged accessibility, D&D5e, disability, Dungeons & Dragons, Wyrmworks | Leave a reply

Access the Dragon’s Lair

Wyrmworks Publishing Posted on August 29, 2022 by Dale CritchleyFebruary 17, 2024
a dragon in the foreground breathing fire on an intruder into its arched gold-filled lair

How would you like access to all of our publications, modular and interconnected, for only $5/month? Yes, you’re reading that right — all of our content, plus exclusives, all linked together for accessibility and ease of use, all for 16¢/day! … Continue reading →

Posted in Role-Playing Games | Tagged D&D5e, Dungeons & Dragons, evergreen, Wyrmworks | Leave a reply

10 Steps to Adventuring in a Wheelchair

Wyrmworks Publishing Posted on August 22, 2022 by Dale CritchleyMarch 1, 2024
beardless dwarf, head shaved on right side, long rainbow hair on left; black tattoos around eyes, 3 diagonal slash scars on face; purple & leather fur outfit; holding large bloody double-bladed axe and sitting in a rugged wheelchair

How can a character in a wheelchair be an adventurer in Dungeons & Dragons or other fantasy roleplaying games? While I recently noted that ramps should be more common than expected, no matter how accessible your world is, you’ll eventually … Continue reading →

Posted in Opinion, Role-Playing Games | Tagged D&D5e, disability, Dungeons & Dragons, wheelchair, Wyrmworks | 1 Reply

Castle Curb Cuts: 10 reasons why ramps in D&D dungeons make sense

Wyrmworks Publishing Posted on August 9, 2022 by Dale CritchleySeptember 6, 2023
Sidewalk granite curb cut for wheelchair ramp, Philadelphia PA

When Jennifer Kretchmer presented the scandalous idea of ramps in dungeons in Candlekeep Mysteries, a significant portion of the D&D community couldn’t wrap their mental dice bags around such a concept. It seemed incomprehensible to make dungeons more accessible, and … Continue reading →

Posted in Dungeons & Dragons (5th Edition), Opinion, Role-Playing Games | Tagged accessibility, Candlekeep Mysteries, D&D5e, disability, Dungeons & Dragons, evergreen, RPG, Wyrmworks | 7 Replies

Attention Deficit (ADHD) for D&D 5e

Wyrmworks Publishing Posted on July 27, 2022 by Dale CritchleyMarch 11, 2024
Limitless Heroics cover superimposed with ADHD Preview

How can you represent Attention Deficit Hyperactivity Disorder (ADHD) in 5e that reflects real world experiences? Here’s a free sample from Limitless Heroics to implement them in your game. Content Warning: Cyberbullying Last year, I posted an early draft version … Continue reading →

Posted in Dungeons & Dragons (5th Edition), Limitless Heroics, Role-Playing Games | Tagged ADHD, D&D5e, Dungeons & Dragons, evergreen, neurodiversity, RPG, Wyrmworks | 2 Replies

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  • Book & Kindle displaying cover: As our heroes fight the hydra, we see just some of the variety of symptoms represented in this book. The paladin has a prosthetic arm to assist with their amputation. The barbarian rages from their wheelchair, providing mobility for their paralyzed legs. The ranger, whose body is more accustomed to an aquatic environment just as someone in the real world may be more comfortable in a quieter or darker sensory environment, finds ways to compensate and keep fighting. The wizard’s vitiligo may not be thought of as a disability, nor should it be, yet many in the real world experience severe discrimination due to unusual skin pigment — how many celebrities, corporate executives, or politicians do you know with visibly irregular skin?
    Limitless Heroics: Including Characters with Disabilities, Mental Illness, and Neurodivergence in Fifth Edition
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A note on language: I am aware that terminology is important when discussing disability; no community is homogenous, and I am aware that, in the debate between people who prefer identity-first or person-first language, there is an obvious access clash. Since this is currently unavoidable without being less than ideal for someone, I have decided to alternate the two approaches in my writing.

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